Jun 01, 2007

The Future of Information Management

We are living in exciting times.  We are smack-dab in the middle of a r/evolution of such magnitude that its impact will (likely) only be evident in retrospect.

Three data points have converged recently to evoke this feeling of excitement, amazement, and minor vertigo about what the future holds.

1) Information Management Technologies

In the video above (one of several fantastic presentations shared by TED), Blaise Aguera y Arcas demos some jaw-dropping technology (Photosynth) coming out of Microsoft Live Labs (based on Blaise's previous efforts with Seadragon, which was acquired by MS in '06).  This image/info manipulation and organization tool is tough to describe in words, but the wide array of potential applications/uses immediately become apparent via the demo shown in the video.

Suddenly, we see the ability to enable the emergence of information that has never been explicitly defined by someone, but rather is dynamically created based on the novel analysis of large groupings of small pieces. (see the segment about Notre Dame modeled off of Flicker images)

We begin to see novel ways to leverage technology to do truly unique things, rather than using them to recreate old things in new skins. (see the embedding of micro images/print into digital versions of 'traditional' media - it reminds me of the corporations who are inserting long, detailed product information and extended stories in a momentary burst at the tailend of TV ads, viewable only by 'stepping' through them frame-by-frame using a Tivo/DVR remote, as a means to (re)capture eyeballs in the age of 'ad skipping'.  For an example, view GE's One Second Theater.)

I recall reading somewhere (can't remember now) that UI beauty is born from spare MIPs - that it was only when processing/computing speeds became sufficiently fast that any substantial attention was directed towards the look & feel of applications.  Thus, we had text-based OS's and app's (think DOS as a later example) well before any GUI's were an option.  It seems we are experiencing another step along this path, as the power of even average PCs today far outstrip the stress the average user places on them - they (effectively) sit idle, waiting for the next command from the user 95% of the time (I made that figure up, but it's probably an underestimation, if anything).  Thus, you see 'grid computing' efforts popping up to take advantage of these spare cycles (one of the older examples is the SETI@home initiative).  The power of 'gamer' video cards and video gaming systems (XBox, PSP, etc.) is extraordinary by measures set only a few years ago.  This fact enables people like Blaise to begin to imagine new capabilities (thanks to Moore's Law... although I think that he came up with some very innovative ideas about how graphics are handled that amplified the pure computing power curve!)

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