Gamification and the world of immersive games are increasingly being adopted by educational institutions and corporations. They have realized that the traditional modes of classroom and instructor-led trainings have not had complete effectiveness and also are left wanting in the realm of teaching some precise skills. As organizations continue investing in developing the talent of their employees, they are seeing a need to formulate learning strategies of real value.
In this aspect, an immersive learning environment has particular edge over many other forms of learning, because:
- Immersive learning does not need co-location of its learners – workforce can be fragmented, across levels, age groups and skill levels. Learning depends on the structure of the immersive world design, its game play, and its goal and based on that its learning experience. The learners can live in this virtual world and learning can be asynchronous, user prerogative allowing for learners to participate when it’s convenient to them.
- The fun aspect of games have been explained in many articles and case studies. Learning gets a boost when there is a story narrative at its base and the avatars or actors in play have a goal to achieve as part of this learning. Immersive world allows a feature- and content-rich environment that not only helps the learner get new skills but also allows them learning in a world that is different from their daily rigmarole.
- Immersive world provides instantaneous and corrective feedback when compared to on-the-job training. In on-the-job training, the trainee or learner has to be a passive learner whereas in the immersive world he/she is an active participant and they get engaged with the topic on hand at an executor level.
- Virtual worlds allow scope for error, fatalities and learning from mistakes which will be costly and dangerous in the real world. A learner who has to work on an oil rig or a high tension zone like air traffic can work best in an immersive virtual world till he is confident enough to work in the real world.
- Virtual worlds also allow the learner to experience varying levels of difficulty, and based on this, plan their next move. This enables employees and students to keep challenging themselves in their current area of expertise and also pick up skills of a higher degree of complexity.
- Device proliferation of wearables, smart phones, game consoles, VR headsets are also making adoption and growth of immersive learning.
Thus, organizations have come to realize the need for quality learning and are now adopting this idea of an immersive world into their training curriculum. Further, learning managers and instructional designers are making conscious efforts to showcase that world as something beyond the superficial layers of games.
Read our article on Immersive Learning.