Gamification is changing the way the world learns. In fact, it has gained traction and importance because humans have a competitive streak and whenever a human/learner wins a test or a game, there is a release of testosterone and dopamine into the brain of the learner. Gamification has a central component of fun that makes learning easier and less scientific and mundane. This is primarily the reason why gamification is being seen as an important tool in the realm of learning.
Gamification is also being widely adopted because of its inherent features of engagement and collaboration. Games offer a sense of challenge to the player and make the activity a time bound exercise. Not only can a learner compete fiercely, but also help the learner leverage on his existing skills as well as skills of the team to navigate the game play and discover new learning. Games also work in the mode of simulation where the learner can play the game for an infinite number of rounds till she/he masters the game, thereby indicating a mastery of the concept being taught as well.
As organizations continue investing in making gamification a part of their learning curriculum, they are already seeing benefits. This is because gameplay entails learners to harness their prior knowledge, cross map between the various levels and take control of their learning through repeat games. It also helps in engagement, creativity, learner interaction, behaviours like risk taking and group decision making. Besides, it empowers the learner, as leader boards and badges provide easier milestone checks and establishes a learning path for him.
Gamification is gaining traction even in the commercial space. As per statistics, websites that have gamification built into the navigation get a significant increase in site actions and hence is seeing an increased usage in commenting, sharing of information, and more updates to the social networking activity feeds.
To know more, read the Article on Gamification in Learning.