Serious Games. Game-based learning. Gamification. How are they different? Aren’t they different epithets for the same thing?
Tata Interactive System's webinar on serious games and gamification, part of the ‘Ask the Experts’ series, explored the differences between the two and points where they meet.
For several years now, the specter of yawn-worthy e-learning has dominated the landscape. Serious games – and more recently, gamification – are trying their best to inject the necessary enthusiasm back into learning.
The numbers suggest that game-based learning has met with fair success so far, and pundits such as Gartner Inc. paint a bright future for the two avatars of game-based learning.
So, does adding a timer and lots of badges and points constitute game-based learning? You’ll see in the webinar that this is not true, and whether you decide to build a serious game to teach something or use gamification, your decisions must be led by purpose and the performance outcomes you seek.
Game-based learning designed by Tata Interactive Systems places the business rules right at the core of the activities. The work in tandem with the game rules, the game controls, and the visual game skin to complete the whole sensory experience for the player.
For a full discussion on the differences between serious games and gamification, please click here for the webinar http://youtu.be/nqno2zQMT0U