Simulations have been used in training since the Stone Age, even before humans evolved into ‘Homo sapiens sapiens’! I say this in the semantic sense of the word since target practice is also training, and in target practice, you substitute your hunt or enemy with a target. This also brings us to the definition of training simulations as the ‘act of imitating a real-life system (or process) to acquire certain skills’. As we evolved, so did the complexity and diversity of our tasks. These new tasks required new skills and these new skills required new tools. So now, we have a huge variety of skills and systems, tools and processes, problems and solutions. It was only a matter of time after the invention of computers that we would start using them to create a simulated ecosystem that could recreate these in a virtual realm. Computer-based training simulations today, are a result of these evolving needs.
Choosing or designing a training simulation will depend on your TNA findings and the derived learning objectives. CBT simulations are as diverse as their areas of application and their attributes. These could range from a 2-hour SimBls™ (simulation-based learning objects) to an intensive 5-day TOPSIM seminar! A simpler way to choose your CBT Simulation would be to understand their characteristics.
Types of CBT Simulations
Here is a quick table that looks at the classification of CBT simulations based on their attributes:
Let’s wrap this one up for now… In our next post, we shall discuss the ‘heart’ of the CBT simulation – the model.
Please share your views, suggestions, and questions in the comments section below. We look forward to hearing from you!