- Celebrates 25 Years of Excellence in Learning & Development
- Wins 3 Brandon Hall Excellence awards: 1 silver and 2 bronze for Mobile Learning as well as best use of Games and Simulations for Learning
- Wins Silver at USDLA Awards 2014 for Best Practices in Distance Learning Programming under the sub-category of Online Technology in Higher Education.
- Figures among the Top 20 Learning Outsourcing Companies, Top 20 Content Development Companies and Top 20 Gamification Companies
Tata Interactive Systems (TIS), a global provider of learning solutions, today released a list of some of its most important accomplishments in the year 2014. TIS reached significant milestones in the areas of content development and gamification, made a host of significant achievements through its work in Mobile Learning, and offered improved learning solutions through the use of games and simulations.
“This year we partnered with many organizations to advise them on learning strategy and alignment. Besides consulting services this year saw us engaged in developing new formats in simulations and gaming as well as augmented reality,” says Kshitij Nerurkar, COO, TIS. “TIS has always been the pioneer to develop new product formats such as - serious games, learning nuggets, etc. We expect augmented reality and multiplayer games to come up strongly in the next few years,” he adds.
TIS’ 2014 list highlights accomplishments in operations, international partnerships to support innovative learning solutions, in addition to custom learning & training course development and delivery. The year also witnessed TIS celebrating 25 years of offering innovative learning solutions. The company introduced innovative learning solutions like Marketing Communication modules targeted towards brand management and customer service. It also developed portals, SharePoint applications and custom Learning Management System (LMS).
Quite recently, TIS in association with its partner, Juniserv ME hosted an interactive session in the Middle East with Elliott Masie, chair of the Learning CONSORTIUM that focused on innovations that will provide more scalable, personalized and learner-driven content solutions for the workplace.
In terms of awards and accolades, TIS’ Associate Degree in Nursing program developed for Excelsior College won Silver at USDLA Awards 2014; the award was conferred for Best Practices in Distance Learning Programming under the sub-category of Online Technology in Higher Education. TIS transformed the learning experience for aspiring nurses through e-Learning tutorials, games and simulations. The company also won three awards from the Brandon Hall Group in the Mobile learning as well as Games & Simulations for learning category. This is the sixth consecutive year that TIS has won the prestigious Brandon Hall Awards. Besides, TIS was recognized among the Top 20 Training Outsourcing companies, Top 20 Content Development Companies and Top 20 Gamification Companies.
The company also organized a series of ‘Ask the Expert’ Webinars in 2014. These interactive sessions from the instructional design community focused on 2D/3D Animation, Learning Consulting, Learning Portals, Business Gaming Simulations, eLearning & Blended Learning and Serious Games, among others.
Commenting on the expected trends in the near future, Kshitij avers, “Web 2.0, Social Communities and learning will converge, thereby assisting in providing high quality learning. This is in addition to games as a format, which is expected to gain more importance and DIY Learning which will push learning on the mobile platform.” According to him, wearables in Learning is another new wave that is gaining grounds. “From tracking a learner’s progress to providing a new way for learners to interact with data, their environment, and one another, wearable technologies have many practical applications in learning and development. Miniaturization of content is definitely another trend. As far as mobile learning is concerned, up till the last year, there were early adopters but by and large customers thought about this being an addition to traditional desktop based learning. In 2014, the outlook changed considerably. Customers are willing to accept content which is not in flash, built in smaller chunks, primarily ready for mobile devices and accessible readily through Safari,” states Kshitij.